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The Division is getting a significant patch next week that is adding an end-game activity called Incursions and bringing in sweeping changes to loot, crafting and a whole bunch of other stuff. I’ve fought tons of bullet sponge enemies and spent minutes scratch my head over whether some gear is better than others thanks to the somewhat impenetrable item stats. I’ve played a decent amount of the Division, completed the story and found every single collectible (all 290 something of them). Tom Clancy’s The Division, a game about American sleeper agents taking back New York after a brutal viral outbreak, released at the beginning of March after one of the most prolonged hype cycles in recent memory.
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Continue reading Firewatch Promises, but Doesn’t Follow Through Posted on AugJanuAuthor Jeff James Categories Adventure, Impressions, Review Tags firewatch, storytelling, walking simulator The Division Delivers But Only in Fits and Starts I’m going to go into nitty-gritty spoilers here, so if you care about such things, now is the time to stop reading. It’s gorgeous to look at, and it’s am ambitious hybrid of storytelling and interaction, but unfortunately all of that good work is undermined by flawed storytelling. I finally played through the game a few weeks ago, and I can definitely see why the reactions were so mixed.
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(This is also true about books, movies and TV shows, much to my annoyance if I could freeze time, I’d use my powers to catch up on pop culture.)
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When I did finally buy it, it sat on my PS4 unplayed for a few months because I have more games than I have time to play them. However, the initial reviews were a bit lukewarm, so I didn’t pick it up immediately when it came out. I’d been really looking forward to the game before it came out because I loved all of the promotional art, and I was hoping that it might deliver a gaming experience that matched that obviously high level of design. I bought Firewatch a few months ago when it went on sale. Since it’s been a while remember to rate and review and we’ll see you all again soon. When will we be back? Who knows, we do want to get to episode 100 eventually so we might be tickling your ear holes again soon when there’s something to talk about. Despite what some people might say, Sonic Mania is totally a good game. There’s some discussion on the most disappointing games of the last year as well as our personal Game of the Year for 2017. We also talk about this year’s breakout hit PLAYERUNKNOWN’s Battlegrounds as well as guess which games in 2018 will be getting their own battle royale mode. Naturally the Nintendo Switch dominates the front half of the podcast along with discussions about Breath of the Wild and Super Mario Odyssey. In the past year, however, we’ve had some incredible (and not so incredible) games drop on us, including a stunning return to form for Nintendo who released not only an awesome system but perhaps the most defining games in two of their flagship series. What can we say, turns out that writing and casting about games on a weekly basis as a hobby gets really difficult when you’re five grown men, two of whom have children. Yes, after our much publicized return, the GamerSushi crew managed to churn out exactly one podcast before going on yet another unintended two year long hiatus. A lot of the main quest NPCs just keep talking and.” Shane Steinhauser on GamerSushi Asks: Why Do You Like The Witcher 3? 497 days 10 hours ago Archives Exciting times ?” Julez Michaud on The GamerSushi Show, Ep 95: Super Sushian Odyssey 82 days 17 hours ago “One thing I regretted not mentioned on the cast (even though I had the perfect opportunity at one.” Mitch on The GamerSushi Show, Ep 95: Super Sushian Odyssey 82 days 6 hours ago w TOO SOON” dapurplesharpie on The GamerSushi Show, Ep 95: Super Sushian Odyssey 82 days 1 hour ago “Yeah, I thought I was ready for this cast, but I wasn’t. I hope you’re able to keep it up this.” Peter O'Neill + on The GamerSushi Show, Ep 95: Super Sushian Odyssey 80 days 7 hours ago